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000467_owner-lightwav…mail.webcom.com_Mon Oct 9 06:40:06 1995.msg
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Date: Mon, 9 Oct 95 08:32:36 -0500
From: Dennis R. Harp <harp@physics.purdue.edu>
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Subject: TP & Raptor Problems
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SORRY for the double post. I intended to post this just to LW, and
later realized I used the toaster address. In my defense, I didn't
get any sleep last night. Mea culpa.
I just finished putting together some page flipping
(similar to a not-too-distant thread, which definitely
helped--thanks) and got it looking pretty reasonable in wireframe.
My method uses about 4 different morph targets. So, now all I do
is _just_ load the images and I'm cookin'--well, not quite.
To have images on either side of a leaf visible at the same
time (due to page curl), my leaf object consisted of two subdivided
rectangles with the same aspect ratio as my images. At first, I
had the normals of the back side of the leaf pointing away from the
camera when saved in Modeler (+z), but this gave a left-right
reversal of the image. Flipping the normals and going double sided
gives the same result.
Hey, no problem, go into TP & reverse the image (originally
saved as a brush). Hmm. Vertical reversal works, but horizontal
gives nothing but garbage. I'm using a Toaster 4000 on an A2500,
running LW 4.07. TP has been nothing but trouble for an A2000 for
some time, but I was hoping they would have such a basic effect
ironed out by now. Are others still experiencing a lot of no-go's
with TP2000? I never tried TP2000 on version 4.06. Maybe it
works. Yeah, maybe.
Of course, I might be missing a really easy solution in
terms of object orientation. I tried loading the front & back
sides as separate objects, with the back side having front-facing
polys. Now rotate the back side by 180 and get some really weird
page turning.
The only immediate solution was to rotate my original image
by -90, then flip vertically, followed by +90 rotation. This
resulted in garbage + the image I needed, now reduced in size to
postage stamp proportions. Cut out the postage stamp and off to
the Raptor!!--well, not quite.
In LW 3.5, ScreamerNet worked (kind of). Whenever I got
over 50k polys, it would arbitrarily omit certain objects from
rendering, but I could get around that. When I now hit the "Send
All Files", an inevitable hang occurs. (I'm using the original
Raptor) When I try doing things individually, by sending the scene
file first, it at least sends me a message that something wasn't
copied correctly before hanging.
Is anyone else using ScreamerNet on the original Raptor?
Is there any version besides 3.5 that is at all functional? I'll
be asking these questions directly of Deskstation, but experience
tells me not to hold my breath for a useful answer. All my past
complaints regarding such irritants have been answered by:
The Dealer: "Gee, that's weird!"
NewTek Tech Support: "Duh"
Deskstation: "Screamernet really sucks."
(Disclaimer--Not exact quotes, but darn close.)
I have been attempting to put a head on the Raptor, and I
already have the stand-alone version of LW for MIPS, but neither my
dealer or I have been able to get _any_ details from Deskstation
about doing so, although I have been assured they would have
already been faxed to me.
Thanks for any helpful tips anyone might have.
Dennis Harp
National Physics Outreach
Purdue University
--
Dennis R. Harp <harp@physics.purdue.edu> sent this message.
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